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notes on game design

interazioneinnaturale:

The game teaches its player a certain way of thinking and problem solving, and subsequent levels of the game build upon what the player has learned on earlier levels.

Any interesting challenge implies some sort of economy - I might have a certain number of fire missiles and health points to fight the marauding zombie invaders, or a certain amount of time to figure out where to shoot to create the space-connecting holes in Portal.

In any “game of the future”, the economy would necessarily be about information. Yes, I can see into the future, but it’s going to cost me. And seeing farther into the future is going to cost me more.

(via Ken Perlin, perlin nois tecnique’s inventor)

Link

dailymeh:

Examples of simulated English:

Zeroth-order approximation: the symbols are independent and equiprobable. XFOML RXKHRJFFJUJ ZLPWCFWKCYJ FFJEYVKCQSGXYD QPAAMKBZAACIBZLHJQD

First-order approximation: the symbols are independent, but frequency of letters matches English text. OCRO HLI RGWR NMIELWIS EU LL NBNESBEYA TH EEI ALHENHTTPA OOBTTVA NAH BRL

Second-order approximation: the frequency of pairs of letters matches English text. ON IE ANTSOUTINYS ARE T INCTORE ST BE S DEAMY ACHIN D ILONASIVE TUCOOWE AT TEASONARE FUSO TIZIN ANDY TOBE SEACE CTISBE

Third-order approximation: the frequency of triplets of letters matches English text. IN NO IST LAT WHEY CRATICT FROURE BERS GROCID PONDENOME OF DEMONSTURES OF THE REPTAGIN IS REGOACTIONA OF CRE

Fourth-order approximation: the frequency of quadruplets of letters matches English text. THE GENERATED JOB PROVIDUAL BETTER TRAND THE DISPLAYED CODE ABOVERY UPONDULTS WELL THE CODERST IN THESTICAL IT DO HOCK BOTHE MERG INSTATES CONS ERATION NEVER ANY OF PUBLE AND TO THEORY EVENTIAL CALLEGAND TO ELAST BENERATED IN WITH PIES AS IS WITH THE

It’s fascinating to see how this grows increasingly realistic. I wonder how high-order you need to go before the result would be exclusively actual English words.

!!!

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re “systems”

particularapparatus:

Yesterday research notes!

<awesome>

What is a system? A system is a network of interdependent components that work together to try to accomplish the aim of the system. A system must have an aim. Without an aim, there is no system. The aim of the system must be clear to everyone in the system. The aim must include plans for the future. The aim is a value judgment.

—W. Edwards Deming, of whom more below…

</awesome>

This Deming quote pops up in my head whenever I hear the word “system” now. I’m reblogging it so I have the reference handy in the future.

Link

Dr Tamami Nakano, of Tokyo University, said: “We seem to be unconsciously searching for a good timing for a blink to minimize the chance of losing critical information during the blink.”

Dr Nakano, whose findings are published in Proceedings of the Royal Society B, said: “Spontaneous eyeblinks were synchronized both within and across subjects when they viewed the same video stories.

“This blink synchronization was not observed when they viewed background videos that did not contain any story or when they listened to a narrated story.

“Thus, the synchronization required a story, but the need to follow a storyline per se was not the cause of synchronization.

“The blink synchrony occurred only when subjects had to follow a storyline by extracting information from a stream of visual events.”