All of the dungeons in the Legend of Zelda are part of one big map. How about that. (via Metafilter)
All of the dungeons in the Legend of Zelda are part of one big map. How about that. (via Metafilter)
The game teaches its player a certain way of thinking and problem solving, and subsequent levels of the game build upon what the player has learned on earlier levels.
Any interesting challenge implies some sort of economy - I might have a certain number of fire missiles and health points to fight the marauding zombie invaders, or a certain amount of time to figure out where to shoot to create the space-connecting holes in Portal.
In any “game of the future”, the economy would necessarily be about information. Yes, I can see into the future, but it’s going to cost me. And seeing farther into the future is going to cost me more.
(via Ken Perlin, perlin nois tecnique’s inventor)
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Conway’s Law. (via cubicle17)
Great quote. I wonder how this applies to game design.